Hover Box Element

Hover Box Element

知识图谱(Knowledge Graph)又称为科学知识图谱,在图书情报界称为知识域可视化或知识领域映射地图,是显示知识发展进程与结构关系的一系列各种不同的图形,用可视化技术描述知识资源及其载体,挖掘、分析、构建、绘制和显示知识及它们之间的相互联系。
通过将应用数学、图形学、信息可视化技术、信息科学等学科的理论与方法与计量学引文分析、共现分析等方法结合,并利用可视化的图谱形象地展示学科的核心结构、发展历史、前沿领域以及整体知识架构达到多学科融合目的的现代理论。为学科研究提供切实的、有价值的参考。

SoCoG实验室知识图谱的研究主要侧重于……代表性的研究成果有:
Damian, I., Tan, C. S., Baur, T., Sch&#, Ning, J., & Luyten, K., et al. (2015). Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp.565- 574). ACM.
Denny, P. (2013). The effect of virtual achievements on student engagement. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 763-772). ACM.
Deterding, S. (2011). Meaningful play: Getting gamification right. Google Tech Talk. Dondlinger, M. J. (2007). Educational video game design: A review of the literature. Journal of applied educational technology, 4(1), 21-31.
Fox, A. (2013). From moocs to spocs. Communications of the ACM, 56(12), 38-40.
Fulton, K. (2012). The flipped classroom: transforming education at byron high school. T H E Journal, 39.
Herreid, C. F., & Schiller, N. A. (2013). Case studies and the flipped classroom. Journal of College Science Teaching, 42(5), 62-66.

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